Release Date: 1954
Platform: MIDSAC
Genre: Sports
Developer(s): William Brown, Ted Lewis
Publisher(s):
Time to enter the sporting realm - for the very first time in video game history! Maybe not with the first game one might expect, either. Pool marks a pretty big shift for early video game development, as this is also the first real-time video game.
Once again, this game is playable thanks to the work of Retrogame Deconstruction Zone. We're still not done with his work yet!
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| Ol' reliable. |
We're not done with the firsts yet! On first look, you might notice that this game uses a joystick! Real-time action, joysticks... we're well and truly in video game territory now.
Pool takes a very barebones approach to the sport - you'll notice that the balls are neither numbered, nor coloured - the game is fully monochrome, but at least the cue ball is white to distinguish it. The standard 15 balls are all present and accounted for as well. My other immediate remark on the visuals is that the cue stick itself looks more like a Q-tip than a cue-stick...
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| Cue stick or Q-tip?? |
Rules are of no concern to this game, either. Want to shoot before all the balls have stopped moving? Go nuts. Maybe you want to course-correct the cue ball? Well, you can do that, too. It gives the feel of having a casual round on your backyard Pool table, without a care in the world for rules and regulations. Just go and have fun!
In that spirit, the game also only has one power option for your shots: MAXIMUM POWER. Truly, this is backyard Pool - no care for rules, and the only objective is to hit the cue ball hard enough in the general vicinity of the other balls, and eventually they'll go in. Which honestly isn't that bad here, as accuracy is not the game's strength. I would complain that the joystick's sensitivity is too high to precisely line up your shots... but the position of the cue doesn't even matter! Only the angle matters, which is controlled by a dial. So the joystick's purpose is ultimately moot. That's a shame.
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| All. The. Damn. Time. |
And, true to the real sport, it's a pain in the arse to line up anything precisely. The number of times I'll think I've lined up a shot correctly, only for the ball to bounce around the edges of the hole and depart for the other side of the table is like the sand on the sea shore. Maybe I'm just terrible at judging angles, as I've always had this problem, both with this game and in real life. The last couple of balls also take forever to sink, giving me flashbacks to trying to break the last few bricks in Breakout. It's a bloody nightmare. Most of my playthrough time was spent dealing with the last couple of balls.
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| Well, that's embarrassing. |
Thankfully the game does speed up the further you get in. Because the technology Pool ran on was so antiquated, achieving a stable framerate was a mere pipe dream. According to RDZ's article, the framerate fluctuates between 40 and 8 FPS. On the initial break shot, once all the balls are in motion it feels like you've been hit with a slow spell, as all space and time around you appears to slow down along with the game.
There's no scoring system present in the game, so you can either keep track of it yourself, or not bother with it. I, however, do have a scoring system, and I will be bothered with it.
Time Played: 15 minutes
Difficulty: 1 (Brain-dead)
There really isn't any challenge, since there is no fail condition.
Gameplay: 2
While I'd say the real-time gameplay here is more compelling than, say, a fixed logic game like OXO, there's not enough for me to increase the score above a 2. This comes from the fact that this game merely simulates Pool - but it doesn't really do anything with it. It's more like a tech demo than a full game. In that spirit, there is also a complete disregard for the rules of the game - you can freely cheat, as you don't have to wait for the cue ball to come to a stop before shooting again.
Controls: 4
While the controls are starting to more resemble something that looks like a video game with the first joystick, it's a bit fiddly. The sensitivity of the joystick in the simulator is quite high (not like it really matters.) Precision is not this game's specialty.
Sound: N/A
Visual: 3
It's more-or-less the best looking game since CRTAD by default, thanks in part to its displaying a dozen objects at once in real time. Even if the frame rate drops to 8 FPS when they're all moving. The afterimages on the balls as they move is probably the nicest touch. The pool cue looks like a Q-tip, which I find amusing.
Story: N/A
Functionality: 5
Unless you want to count the frame rate plummeting when all balls are moving on screen as a functionality issue, there aren't any technical issues here. That's more a limitation of the technology, making it more a feature than a bug.
Accessibility: 4
With a control scheme that looks more video game-y, and from being a easily identifiable sport, I'd say that Pool is a fairly easy game to pick-up-and-play, for 1950s standards.
Fun Factor: 3
Even if the gameplay isn't much to write home about, it's still Pool, and a little, mindless fun can be had with it. Often I find that trying to be precise in such a game is pointless, and going fast and frantic is a much more enjoyable route to take. It's like playing an IRL round of Pool by yourself and just goofing off, especially considering the lack of care for rules.
Overall: 21/80 (26.25 | E Tier)
21 is the same score Bouncing Ball got. Funny that the first two real-time video games end up that way. I think the "tech demo" feel of the game is probably the biggest downside, when it comes to actual game design. Of course, the guys who made this didn't know what game design was at the time, so some grace can be extended there. We're still in the territory of technical experiments and testing of technological limits in the 1950s - games aren't being made purely for entertainment yet.
Here's the video playthrough, for those interested. I added some background music this time, which I thinks makes things more engaging. Let me know what you think!
The next game up, however, was made for entertainment purposes.
Up next: Tennis for Two









