Release Date: 1952
Platform: EDSAC
Genre: Board Game, Strategy
Developer(s): A. S. "Sandy" Douglas
Publisher(s):
Special milestone today - this is my 100th post! Took a bit longer to raise the bat than I thought - been at this almost three-and-a-half years. But it's pretty special to hit my first century.
And now, back to your regularly scheduled article.
OXO holds a series of unusual firsts in video games. One, it's the first "repeat" game. A Tic-Tac-Toe game has been done before in Bertie the Brain, marking OXO as the first time a game concept has been revisited. Of course, Josef Kates and A. S. Douglas likely knew nothing of each other (that's what I'm assuming, having done no research for this game yet), so this is only mere coincidence.
Before I forget - here's a link to the EDSAC simulator, where you can play OXO.
However, OXO also holds a first that I'd consider somewhat undesirable - it's the first impossible game. You can't beat the computer here - it's programmed to play a perfect game of Tic-Tac-Toe. Best you can manage is a draw, unfortunately. In some way, it's actually a bit disappointing that this is the first unwinnable game. No extravagant programming blunder or monstrously poor piece of game design rendering the game broken and unbeatable. Nope, it's just... you can't win, and that's the way it was always meant to be. How boring. I've got nothing to riff on with that.
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| I guess you could call this the "title screen." |
I guess we'll just have to talk about managing a draw, then. But first, let's talk controls, because OXO is also quite unique here. You control the game via a rotary phone dial. Some of you younger readers might have no idea what a rotary phone is, so I'll provide a picture for reference.
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| This was state-of-the-art tech in the 1950s. |
OXO is well thought out in that you're provided with a visual key of which number represents each position on the game board. The good thing about playing this on a simulator is that you don't have to actually rotate the dial to input a move - a simple click of the mouse will do. Yet another first you will discover while playing OXO is that it has sound! I'm assuming that the sound played when you make a move replicates the sound of rotating the phone dial. That would not make the sound particular to OXO, so on a technical level, it's not built-in sound generated by the game - we'll have to wait a few more years for that yet.
Now, back to the drawing board. It's significantly easier to achieve this going first. Tic-Tac-Toe is technically a game of strategy, so at least a few brain cells are required to know what spots to put your crosses in.
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| This was peak strategy gaming in the 1950s... |
The first bit of good strategy is going first - if you know how to play, you cannot lose. Starting with the corners is typically the way to go. When I've done so, the computer most often responds by placing its first nought in the centre square. It's a forgone conclusion at that point, with the round devolving into defensive moves until the board is filled.
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| Even from a sub-optimal position, a draw is possible. |
Going second, it's a little trickier to draw, as the computer is now in the advantaged position. Again, sticking to the corners is advisable - but copying the computer and going for a centre move first is probably best practice. A sure fire way to lose is going for any of the cardinal direction squares early. I did try that for the sake of experimentation, but it resulted in a swift defeat- recorded to satisfy your schadenfreude, of course.
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| This was not peak strategic gameplay. |
This was a quick one - we're on to the scores already!
Scores
Time Played: 5 mins
Difficulty: 10* (Impossible)
Only gets a 10 by technicality. Technically, the game is impossible to beat, but it was also designed that way. So it's not a true 10 in my mind, and won't be considered if I do any "hardest game" lists in the future.
Gameplay: 1
Tic-Tac-Toe is as rudimentary a form of gameplay as you can get. Less technical than even something like Nim, and I gave that a 2. Therefore, the only appropriate score here is a 1.
Controls: 6
By way of comparison to previous games, OXO is incredibly easy to control. Sure, the rotary phone dial is strange by today's standards, but it's actually quite intuitive for a game like Tic-Tac-Toe, when used in combination with the reference key provided by the game.
Sound: 3
Gadzooks! There's sound! First time for everything, I suppose. Again, I'm not sure if the simulator is replicating the sound of the rotary phone controls, or if that's the actual noise the computer makes, but I do at least appreciate it as a form of auditory feedback from the game. Not the most pleasant noise, but it's better than not having sound at all, in my opinion.
Visual: 2
Graphically, it's quite similar to Draughts - only a lot more zoomed in. That's not enough to give it an extra point in my mind, seeing as the actual game graphics themselves are nigh-on identical to Draughts.
Story: N/A
Functionality: 5
Nothing's ever gone wrong over the multiple sessions I've played this game, so free points here. Additionally, it's very snappy and responsive, again in comparison with Draughts.
Accessibility: 4
Can't really go wrong with such a simple game. Taking off one point for the antiquity of the technology being a slight barrier.
Fun Factor: 1
About as much fun as an unwinnable game of Tic-Tac-Toe could possibly be. I can't give it a zero because it's actually a functional, playable game. And you can at least try to beat the computer, futile as it may be.
Overall: 22/90 (24.44% | E-tier)
A weighted score of 24.44 puts OXO just below Bouncing Ball on the tier list. Bouncing Ball is certainly the superior game in terms of pure gameplay and replay value - but only marginally. The shallowness and simplicity of these games are going to keep them in the lower tiers for some time to come. Anything E-tier or above is at least worth trying once in my scoring system, so it's worth your while if you want to experience the earliest stages of video game history. Though I'm sure there's one strange soul out there whose all-time favourite video game is, in fact, OXO. If that's you, please leave a comment.
As always, here's the video playthrough.
Up next: MIDSAC Pool









