This is the first in a series of mini-articles on the early history of video games. The games featured here will not receive review scores, and thus will not appear on the Tier List.
My endless curiosity over history and origins naturally leads me to desire to write concerning the origins of video games. Endless debates circle the question of what can be truly considered the first video game ever made. I am not here to throw my two cents into that ring, since the question already stirs up enough chatter. Besides, I think the question has been admirably answered by Stuart Brown (Ahoy) with his video essay on the question of the first video game. He provides a solid set of definitions for what constitutes a video game, and I am inclined to agree with his conclusion on what the first one really is.
So, what am I interested in here, if not the question of the first video game? My interests in history are in development: developments in culture, society, religion and - most importantly here - technology. As such, my interest here, this short series of articles, is to explore the early history and development of video games - a time period I am henceforth dubbing the 'prehistory' of video games. This era of gaming history, for my purposes, begins with the creation of the first video game (I will be following Ahoy's determinations on that subject), and ends upon the commercialisation of video games with the first arcade games, Galaxy Game and Computer Space, in 1971. This results in a time period spanning approximately 20 years, which might be significantly longer than what some of you may have first thought.
I have spent some time trawling through the internet annals of gaming history, primarily utilising Wikipedia, MobyGames and Gaming-History to come up with a selection of seventeen* games of historical significance or interest that I'll be covering through this short series. Their selection may come from the technology that enabled their development, their popularity and later influence, or other assorted curiosities. But I think that's enough of an introduction, this won't be a short series if I ramble on much longer, so let's get into the first selection of games.
*Addendum: Revised list is now at eighteen games, having added The PDP-10 Timesharing World Series. This is possibly the first game ever written in BASIC, and someone recently discovered the source code, making it playable on DOS-based systems. Exciting stuff!**
**Addendum 2.0: Another revision has occurred, removing a game and including a few more early BASIC games playable courtesy of their inclusion in David Ahl's 101 BASIC Computer Games book. I suspect there will be quite a few more, which will inevitably blur the neat lines I've placed, but that's what history is like.
Draughts (1952)
Our first (and second, for that matter) game comes from jolly old England. Turns out the Brits invented video games, too (sorry America), along with Heavy Metal, Progressive Rock, Chocolate Bars, and the Internet - all things no doubt part-and-parcel of the life of the average gamer (they are for me, at least.)
The story of video games begins with computer science in the 1950s. Computer technology had been heavily invested in during the Second World War as a means of codebreaking, the most notable of these machines being the Colossus series of computers utilised for codebreaking during the latter years of the war.
However, the interest in the capabilities of computers did not cease alongside the war, and inevitably computer scientists would start considering what else could be achieved with computers outside of assisting with mathematical calculations. One such computer scientist was Christopher Strachey. Now, Strachey was a bit of pioneer in computer programming, having been one of the first to program a computer to play music, and also pioneering computer-generated text (which for him took the form of love letters.)
In 1951, however, he had the idea to try and program a computer to play a simulation of a simple board game. He settled on the game of Draughts (or Checkers, for all us non-Brits), and had a program ready for testing on the Pilot ACE computer at the National Physical Laboratory in London by mid-1951. It didn't work, however, as the program required more memory than the Pilot ACE had available.
So what was Strachey to do? Well, he did what most of us would do if our computer wasn't good enough for the job: get a new one. The University of Manchester had their own computer, the Manchester Mark 1, which had memory storage far superior to the Pilot ACE. Strachey decided he would take a chance on this machine, and reprogrammed his Draughts game to run on it instead. Success! And video games were born.
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King me! |
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Another draw... |
Staying in 1952, but moving a little further south in England to Cambridge, we have OXO, an implementation of the pen-and-paper game Noughts & Crosses (or Tic-Tac-Toe, again, for all of you on the other side of the Atlantic) on the EDSAC at Cambridge University. The game was programmed by Alexander S. Douglas as part of his academic thesis in human-computer interactions. We're not up to the time where video games were being made purely for entertainment yet, most games of this period were technological showcases, academic experiments or for private corporate/military training.
It's not the first time Noughts & Crosses had been played on a computer, however. That would be 1950's Bertie the Brain, a machine built for the express purpose of playing Tic-Tac-Toe and showing off a new design of vacuum tube. It's also another arguable contender for first video game, but is disqualified by some for its use of a lightbulb-based display, as opposed to OXO and Draughts' CRT displays.
Unlike Strachey's Draughts, OXO has been simulated and is therefore playable! An EDSAC simulator has been available online since 2002, would you believe, courtesy of Martin Campbell-Kelly of the University of Warwick. It's a full-blooded simulator of the entire computer, and doesn't just play OXO, for those of you curious.
That takes care of the first two of the seventeen games of this overview of the prehistory of video games. Yes, these games start out as crude simulations of pre-existing, simple board games, but there has to be a humble starting point somewhere. You don't get to the Skyrims of the gaming world instantaneously. Ultimately, however, Draughts and OXO would have limited influence, or possibly no influence at all on future games due to their complete lack of interaction with the world outside the universities in which the computers they resided on were built. We will yet have to wait a little while before the games of the university become the games of the people.