This is the fourth in a series of mini-articles on the early history of video games. The games featured here will not receive review scores, and thus will not appear on the Tier List.
As the 1950s come to a close, there are two final, closely related games that I want to cover to close out the decade. Both games were developed for the same computer, and both utilise an early form of touch screen controls: the light pen. Since neither of them are playable I'll be covering them simultaneously (plus there isn't a whole lot to discuss with another tic-tac-toe game.) As a result, this article is likely to be shorter than the previous few.
Mouse in the Maze
Release Date: January, 1959
Platform: TX-0
Genre: Maze
Developer(s): Doug Ross, John Ward
Publisher(s): N/A
Tic-Tac-Toe
Release Date: 1959 (unable to find a more precise date)
Platform: TX-0
Genre: Board Game
Developer(s): Uncredited
Publisher(s): N/A
Both Mouse in the Maze and Tic-Tac-Toe were developed for the TX-0 ("Transistorized Experimental computer zero") stationed at the Massachusetts Institute of Technology (MIT). This was an experimental computer, one of the first to make full use of transistors. Basically all previous computers utilised vacuum tubes, but the TX-0 was the first to do away with these tubes in favour of transistors. It's also one of the earliest adopters of magnetic-core memory. Thanks to this form of memory storage, the TX-0 boasted a huge memory capacity of... 64K! Well, it was huge for 1950s computer standards... The TX-0 was also quite important in the grander scheme of computing and gaming, as it is the direct ancestor of the PDP-1 minicomputer, the computer which the legendary Spacewar! was originally developed for. The whole PDP series of computers saw a significant amount of game development throughout the 60s, as we shall see later on in the Prehistory series.
But I digress, to the games at hand. What makes these two games worth mentioning? The most noteworthy feature is the utilisation of the light pen, a device that could be considered an ancestor of the modern stylus used for the touch screens of devices such as the Nintendo DS and 3DS. The fact we have what are effectively touch screen controls in 1959 is rather shocking to me. I would not have expected to see such technology appear this early in computing history.
For Tic-Tac-Toe, the implementation is rather simple: playing against the computer, you would select the square you wanted to claim by touching it with the light pen. There's little information available for this game other than that. We don't know how the computer played, if it was perfect like OXO or dynamic like Relay Moe. We also don't even know who developed the program. I simply couldn't find any information beyond what I've presented here.
For Mouse in the Maze, the light pen implementation is a little different. Rather than filling in squares, you're removing them. Mouse in the Maze initially presents you with an 8x8 grid, and you create a maze by removing lines from the grid with the light pen. Once you've created a sufficiently devious maze, you'd place cheese somewhere in the maze and let the mouse loose to find it. The mouse automatically moves about the maze, checking for paths each square. Eventually, if it doesn't find the cheese it tires out, but it will remember the information from its first attempt for later expeditions through the maze. Amusingly, later versions of the game would replace the cheese with martinis, resulting in the mouse becoming progressively more drunk as its maze travels went on. Speaking of, this little mouse also technically features some frames of animation, too, with its little tail wagging behind it as it moves about. Cute. Technically, this would make Mouse in the Maze the first game to feature animation.
But really, what Mouse in the Maze is is a sort of level creating software for testing artificial intelligence and less so a proper game. Granted, many games over the years have included level building tools, and level creation games would become quite popular in more recent years. Just ask the Super Mario Maker community (hey, that game used a touch screen too!) So perhaps Mouse in the Maze could be called the grand-daddy of all make-your-own-level tools / games. Regardless, it and the computer it was created on still stand as important footnotes in video game development.