Release Date: October, 1972
Platform: Mainframe (BASIC type-in)
Genre: Puzzle
Developer(s): Bob Albrecht
Publisher(s): People's Computer Company
Hmm, well this is little embarrassing. I'm going to be writing far more words than this game deserves, but I've got some explaining to do. I appear to have fell into a rabbit hole within a rabbit hole.
The research that I was doing into Button, Button, Who's Got the Button? (which was meant to be the next game I covered) has resulted in discoveries, accidents, errors and misses. This is one I missed. The original plans are becoming scrambled, shuffled and pushed back as more and more gets discovered. It all meant that I'd been writing on Lost in the Caves instead, upon discovering that its release date is listed incorrectly on MobyGames. But now, I instead have to write on a game I previously thought missing. Number: A Number Guessing Game has actually been staring me in the face for the last few days while I've been working through old People's Computer Company newsletters on the Internet Archive for research.
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The offending game. |
What a knucklehead. I always thought it was odd that it wasn't included in Vintage BASIC's collection. In fact, that collection includes the Number game from the original 1973 101 BASIC Computer Games. An anomaly for Vintage BASIC, which almost always has the games from the 1978 edition. I simply concluded that PCC's Number game was lost. Every day I work at this, I see more flaws in my research approach that need addressing. It's good in a way - it's a refining process to find blind spots in my work process, and ensure that I do more extensive, accurate research.
I'll keep this next part quick. Number was one of the type-in programs featured in the very first edition of the People's Computer Company newsletter from October 1972, alongside its sister game, Letter, which I covered back in May. It doesn't have an author attached to it in the newsletter. However, Bob Albrecht, founder of PCC, is credited with creating the game in BASIC Computer Games by David Ahl.
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David Ahl claims Bob Albrecht wrote Number. |
Within the context of the newsletter, Number appears to have been a really basic example program to show a utility of generating random numbers in BASIC. Like, this is programming 101 to a T. Makes sense, given it was in the premiere newsletter. I'm no programmer, and I've made a game almost exactly the same as Number in C++, when I was taking a Unity game development course years ago.
With that in mind, you know that there isn't much to talk about when it comes to the actual game. It's "computer picks a random number. Guess what the number is. Computer tells you if your guess is higher or lower than its number. Repeat until you win."
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PCC literally tells you how the game works. |
There's no reason to spend a whole lot of time playing something like this. I know how the basic strategy works: first guess is always 50, keep splitting the difference until you get the number. Usually it takes around 6-7 guesses. Both times it took me seven, only because I lost what was functionally a coin toss both times.
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Easy-peasy. |
The only other thing I suppose I could say is that PCC suggests that Number could be used as a platform to build more complex games upon. Even just modifying the number range the computer chooses from is an easy start into playing around with game design. These days you have plenty of other options, though.
Difficulty: 1/10 (Brain-dead)
Gameplay: 1
Controls: 5
Visual: 4
Functionality: 5
Accessibility: 4
Fun Factor: 0
For real, next time we should be back on track with 1973. Unless something else weird happens.
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