Release Date: July 1973
Platform: Mainframe (BASIC type-in)
Genre: Card Game
Developer(s): Bill Palmby
Publisher(s): Digital Equipment Corporation
We're back to the simple text games after foraying into some more complex ideas in Drag and Taxman. Also a good way for me to get back into the swing of blog writing.
First thing when dealing with Acey Deucy (also spelled Acey Deucey) is defining which Acey Deucy we're talking about. There's two different games that share the name - one is a variant of the board game Backgammon, the other is a card game. This game is based on the card game, which is also commonly called In-Between. It also has a host of other names, including but not limited to Between the Sheets, Maverick and Red Dog. Why it has so many names - many of which make little sense - is beyond me.
The rules at least make the names In-Between and Between the Sheets self-evident. The dealer will deal players a hand of two cards, left face up. The dealer will then give a third card. Players can choose to place a bet if they believe that the third card will be in between the first two cards. If it's in between, they win. If it isn't, they lose. Simple, eh? However, if the third card is the same as one of the first two, then the player loses double their bet. These are the basic rules - there are others, but I won't go into them now.
The cards are ordered in rank, with 2 being the lowest, and Ace being the highest. This is apparently where the name Acey Deucy comes in, as receiving a hand of A-2 is the best possible hand. The only way to lose with this hand is if the third card is another Ace or 2.
Our computer implementation of Acey Deucy for this article comes from Bill Palmby, a high school student who attended the Adlai E. Stevenson High School in Prairie View, Illinois. There's another Acey Deucey (spelled that way) from 1973, from Andrea Barsh and Duff Kirkland, which was written for one of the UNIVAC systems. Unsurprisingly, due to its platform, that one is lost to us. Palmby's is not, however, as it was written in BASIC, and included in David Ahl's 101 BASIC Computer Games. Palmby's game doesn't have a release date online, but July 1973 makes the most sense, as that's when the first edition of Ahl's book released.
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| Acey Deucy from the Microcomputer edition of the book. |
As for Palmby himself, unfortunately there is no information about him I could find anywhere. This is his only game credit according to MobyGames, and searching for him online only leads to the game he authored, or other people sharing his name.
The only question left to ask now is how Palmby went about putting this card game into digitised form. A helpful reader noted on my article on War that that game didn't translate all the rules of the card game over, which is why I went over the proper rules of Acey Deucy at the start of the article. I want to make sure I know what the card game is supposed to be before looking at a video game interpretation of it.
Amusingly, the first thing I noticed was that the game title is misspelled. It says Acey-Ducey. Whoops. Not off to a great start, there. The original edition of 101 BASIC Games also makes this error.
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| It's the only typo, at least. |
Anyway, the game is as I suspected it might be - a pared back interpretation of the card game, with most of the rules not implemented. The rules present are only the most basic of Acey Deucy: if the third card is in between the two in your had, you win; if it's the same as one of the cards or not in between, you lose. You don't lose double your bet if it's the same. Other nuances, like what happens if you're handed two aces, are not included, either. That's a rule where the two aces are split into two different hands, with extra cards drawn to make them up, and you choose which hand to bet on. I don't think Palmby's game can have two of the same card appear.
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| This is the game. All of it. |
I played for about three minutes all up, according to my OBS timer. This is one of those games that can almost be boiled down to being an RNG simulator, along with the likes of War and Slots. At least this, unlike War, has some player agency, as you can choose whether to bet on your hand or not. My quick search online to learn the rules for Acey Deucy recommended passing if there weren't at least a gap of 8 between the cards in your hand. Mind you, that never prevents the game from screwing you. I got an Acey Deucy at one point, and the game drew another ace as the third card and I lost. Predicably, I put a significant bet on that hand. Luck of the draw, eh? I'm not a gambler - never have been, especially in my video games. I prefer certainty over unpredictability, or at least a way to plan around bad luck.
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| The dealer rigged that one, I'm sure of it. |
You can keep going for as long as you like with this game - you can't break the bank, so the only way for the game to end is if you go bust. Or just turn it off, whichever happens faster. The latter occurred for me. I can't really see you going bust unless you intentionally try to, or get horrifically unlucky.
This game's not going to get unlucky with it's scores - it'll go bust by its own efforts.
Difficulty: N/A
Controls: 5
Visual: 1
Functionality: 5
Accessibility: 3
Fun Factor: 0
Next time, we move from a card game that has several different names, to a board game that has several different names.
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