Release Date: 1970
Platform: PDP-8
Genre: Simulation
Developer(s): Eric Peters
The finale has arrived! It's time to close out the Prehistory series with this - the 25th and final article. As a side, I love that it closes on a nice, round number. It certainly was not planned that way. It's taken just under 11 months to complete this series, which is longer than I initially expected. However, the further I researched, the more my list of games kept expanding. There were also some lengthy down periods where I didn't post anything. I hope in the coming year to become more consistent with game articles, and to also produce some other types of articles that you'll have to wait in suspense for.
I also didn't plan to end the series with two Lunar Lander games. I often don't research whether games are available to me until I begin to work on that game's article. That's going to change in the coming year, as I want to be more prepared in my research and planning.
Rocket is the second of these two Lunar Lander games, and final of the three Lunar Lander variants listed in David Ahl's 101 BASIC Computer Games book. The first was the original game by Jim Storer, and the second is LEM, by William Labaree, which I covered in the previous article. In the last article, I described that LEM and Rocket take two different approaches to expanding on Storer's original. LEM added additional gameplay mechanics, whilst Rocket (listed as Rockt1 in the original BASIC Games) adds graphical elements, but plays much more similarly to the original game.
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The Lunar Lander page from the original 101 BASIC Computer Games. |
Rocket was developed by Eric Peters, an employee at DEC - the company that published the majority of BASIC games through publishing the original version of David Ahl's BASIC Computer Games. Peters wrote another game published in the book, Even Wins. He developed a "cybernetic" version of the game that features AI that learns to play the game as you go. Finding any more information on Peters is quite difficult, as there are numerous people who share that name.
It's safe to say I was significantly less intimidated by Rocket in comparison to LEM. On the surface it seemed far more similar to the original in terms of gameplay, and the inclusion of a graphical display of the location of the lunar module looked like it would provide an excellent visual reference. I ended up really disliking LEM, so I'm hopeful that Rocket will be far more enjoyable.
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Nice, clear instructions. Did you know your on-board computer in the game is named Digby? |
First off, the game has very well-formatted instructions that clearly explain its mechanics. Rocket actually, in further contrast to LEM, simplifies the game mechanics from Lunar. You only have 150 units of fuel, the maximum you can use per second is 30, and each unit of fuel slows you down by 1 ft/sec. This immediately made sense to me, which I appreciated, having come from LEM where I stared at the instructions for a good 5 minutes, at least, trying to figure out everything.
I followed the same strategy I used for Lunar, which was waiting to use my fuel until being much closer to the surface. Immediately I noticed a formatting error when I inputted my first command, with the text shifting left a few spaces. I waited until I was under 350ft from the surface before putting the thrust on full blast. I got close, but this I crashed, hitting the surface a 8.3 ft/sec (9.1 kph, which seems awfully slow...)
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You blew it. Literally. |
I was actually pretty happy with this run, despite the failure. I decided to wait for another second for my follow up attempt. This one went better, landing at 3.16 ft/sec (3.46 kph). The game still considered this a crash, which mildly annoyed me. Going that slow would surely not cause a destructive crash?
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Round 2 also came to an explosive ending. |
Oh well, another round! This one went less well, so I tried again. Another failure, as I forgot what I did from my most successful run.
However, on the next attempt, I found success. In fact, I got a perfect landing. It turns out I wasn't too far off on my second attempt. The winning strategy was as follows:
- Wait until the module is 250 feet from the surface.
- Use 30 units of fuel for the next 3 seconds.
- Use 10 units of fuel for 5 seconds.
- Win.
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