28 April, 2026

Update: Blog Return and A New Roadmap

It's finally time.

The blog is ready to return in full. The itch to get writing again is getting too strong for me to put it off any longer. Also, seeing that this past month has been the best ever for the blog in terms of views (somehow, despite my absence) also encourages me significantly. While this is still just a hobby for me, I love doing it and combining my love of history and video games together. Seeing even the smallest bit of growth is both validating and gives me the continued motivation to push on.

I've been doing a fair bit of thinking and planning over the last week or so in preparation for my return, and there's going to be a few changes coming in terms of what my content is going to look like going forward.

21 April, 2026

Major Update: Development on Previously "Lost" Games + Looking to the Future of OGC

I've got some very good news for you all.

During this week off, I started to develop the desire to get back into the blog. I have some new ideas that I want to try out, which you'll see once I release the Game of Hangman article. During the process of working out one of these new ideas, I had a breakthrough. I'd been messing around with a PDP-10 emulator, seeing if I could get an old BASIC game to work, and I was able to get it working after a few hours of working my way through incredibly obscure and opaque information and online forums. Nobody's made any clear documentation about getting these old games to work, which is mightily frustrating. There was a lot of junk to sift through to get the gold nuggets of information I needed. I had looked into old computer emulators a long time ago, but the lack of clear, non-technical documentation kind of scared me off, if I'm being completely honest.

So what? I got an emulator working and played a game on it. Who hasn't?